Stats

Back to Wiki Content

Info
Stats are your main power and are used in many ways

Knowledge
This is your main intelligence and wisdom

Can be used to gain infomation on a place, person or object by looking at small details and combining them with common or advanced knowledge to identify the place, person or object.

''A person comes up to you and talks about gold, you want infomation on who he is. You roll on Knowledge and succeed the roll, you see the sigil on his chest and him wearing more than common clothes, and he is talking about gold. He is a diplomat for a common guild.''

Melee Weapon Skills (WMS)
This is your main skill with a melee weapon

Not necessarily the strength or force you put in your swings, but the ability to know when and where to strike.

''A bandit jumps you from an alley in a town and starts stapping at you. (He rolls on MWS and since he is wielding a dagger the roll is against armor value, and he fails the roll). He misses his first attack and you counter attack with an iron long sword (roll on MWS and hits above his armor value) you hit and deal 1d8+2''

Healing
This is your main knowledge about healing.

Can be used to gain knowledge about a wound, disease, poison ,or major injury and how to heal it.

You will also gain a bonus in all healing (using normal bandaids on a wound will gain you 3 bonus as the bandaid have a 0,2 bonus and you have a 15 healing stat the bonus is 15*0,2 = 3 plus the normal bandaid of 1d4 healing).

Some wound will heal more if you use the right healing normally a 1,5 times bonus.

Ranged Weapon Skills (RMS)
This is your main skill with a ranged weapon

not necessarily the force or strength you draw your bow, but the ability to know how much your arrow will fall and where to hit your target

you spot a boar form a distance charging at you, you pull out your best thowning daggers (steel) and starts tossing (you roll on RMS and get a 13 minus the range of 30 meters with is -3, the boar at 15 reflex is changing and get a -5 reflex, and you hit.

Spells
to throw spells and magic

Communication
to speak with people

Endurance
to gain life, punch people and resist hunger, poisen, cold, heat and survive in general

5-Senses
I CAN SEE, I CAN HEAR, I CAN FEEL, I CAN SMELL, I CAN TASTE

Faith
belive i the true god and he will give you power

Quickness
running, jumping, avoid traps and being quick in general